


It was developed by both Sega and Headcannon, and published by Sega. You will see the same window you saw when adding a tile, now you know what to do, just get the image you want for the background and.Sonic Origins ( ソニックオリジンズ, Sonikku Orijinzu ?) is a video game compilation of the four first main titles from the Sonic the Hedgehog series released for the Sega Mega Drive and Sega CD. set it to None and on the image section, click on edit " but, why"? simple, there is some code related to that object, the code makes it shine in red around the borders and i dont want that in my way.Īnd also, the object has a qualifier that we need in order to the parallax to work.ģ: Double click it, you will see a window and right on the top there is something called Fill Color. It uses the Background System Box object in a very wierd wayġ: first, to get you started, make every layer invisible, by clicking the eye icon on the layer toolbar, except for layer 1Ģ: you will see just one object on the side of the frame, it's red-ish and it's a bit wierd, let's clone it! how? In sonic worlds it's a Background that moves in a different or equal speed than the foreground (where sonic is standing) Parallax is distance measurement in astronomy. Parallax is a fictional comic book supervillain in the. This is only important because the 0 angle for sin starts in the center while for cos it starts high. Decreasing it makes the path complete slower.ĭistanceX/Y: Kinda obvious, but the amount of distance covered by the platform.Ĭos/Sin: Whether the motion uses sin or cos to determine current position.

Increasing this makes the platform complete it's path faster in a given direction. That way you can make it so that platforms move in a way that they will sync up with one another.ĪngleStepX/Y: Value added to the trig angle each frame for X/Y. The important thing to be aware of is that if you shift this by 180 degrees, you'll have a platform moving at the opposite clip of what it would be if you used 0. InitialAngle: What angle is used for the sin/cos value to start with. If you are very very good with math, you will understand this very quickly, unlike me, who just puts some values at random to see what happens.Īnyway, DW in the SFGHQ forums explained those. Thankfully the guy who made the code for this object, Damizean, did in a way that you can program what you want the moving plataform to do by just changing those values. For an example, this is a platform that moves in circles
